Tuesday, June 16, 2009

Prototype


I got this highly rated game last Friday and never got the time to break it in till yesterday.

For the limited time I spent, I was quite pleased with the detailed graphics, nice flowing story line and not to mention, really cool powers. To summarize, this game is really about character empowerment. You play as Alex Mercer, you can consider yourself an immortal with all the powers you can gain every few minutes, plus there are countless people or targets you can conveniently consume for health. Imagine being able to climb on buildings, perform high jumps and air glides (something like flying) which makes travelling that much easier and more fun than having to learn how to drive a car (GTA).

The missions are bloody. You can easily account for 1000 deaths, be they soldiers, policemen and civilians. These deaths may have come from you charging headlong through a crowd like a Sherman tank, or from the peripheral blast of an actual tank. Not to mention, when your health is low, the fastest way is to just consume whoever you can find to regain your health. Since it doesn’t matter if you fall from 100 stories buildings, land onto a helicopter and discharged the pilot of his duties by squashing his skull against the window, bottom line is you can kill at will without remorse. Good times.

Well, I don’t really appreciate having to kill so much to gain experience. Maybe being able to exercise stealth should count as more skill points, using disguise skills to transform into the person you absorbed is really comical especially when evading those chasing after you.

All in all, Prototype is great fun despite shortcomings like graphics and A.I. which I choose to overlook. A 8.5 out of 10 based on what I have seen so far.

No comments: